Tailoring
Tailoring--a combination of weaving, sewing, tanning, embroidery and other fabric arts--manufactures more than mere garments. At first, a novice Tailor will struggle with needle and thread, crafting simple bandages, shoes, and bags. But eventually the eye becomes more discerning and the fingers more nimble, and the Master Tailor creates robes of wondrous power and garments that practically exude Aether itself.
A competent Tailor works both in cloth and leather, so Mages and Scouts alike find the Tailor’s creations useful.
Item, Design, and Work Order Lists
"To weave the cloth is to weave all. For we are all threads, threads in a borderless tapestry embroidered with pain, joy, loss, and hope."
--Zyakia, Master Tailor of Pandaemonium
The Tailoring Skill
Learn Your New Skill
To become a tailor, pay Daphnis (in Sanctum) or Zyakia (in Pandaemonium) 3,500 Kinah for the skill. The price varies slightly depending on the current influence ratio. Once you’ve done so, you’ll see a Tailoring experience bar in the Crafting tab of your Skills window, and you start with 1 Expertise Point out of 99 possible. Each time your experience bar fills up, you gain another Expertise Point until you’ve hit your current maximum. More Expertise Points mean better recipes--and eventually more powerful creations.
Craft Your First Item
The Tailoring Master immediately teaches you two recipes: Thin Leather and either Tikel Thread (Asmodian) or Ruko Thread (Elyos). The master also offers you the "Medical Gauze" work order. You obtain additional recipes through questing, looting fallen enemies and from merchants such as Proserpina (Sanctum) and Kaiot (Pandaemonium). As you gain Expertise Points, Daphnis and Zyakia offer more difficult--and more rewarding--work orders.
Advance to the Next Tier of Crafting
Whenever you reach the maximum possible Expertise Points, return to Daphnis or Zyakia and pay enough Kinah to raise the ceiling on your Expertise Points, according to the table below. Note that prices may vary somewhat depending on your faction’s current influence ratio. You get one Expertise Point immediately, which moves you up into the next tier.
Noble Garments
Whenever you craft a garment through Tailoring, there is a chance that a Noble garment will be created. Noble garments have better statistics than their normal counterparts, and may also have an extra Manastone socket as well as other bonuses.
Gathering Materials
As a Tailor, you want to gather from plant nodes for the textiles that are used to create cloth armor. As you continue to level your Tailoring skill, you will find that certain ores can also be of use in crafting. Depending on your Extract Vitality skill level, you can gather from the following nodes:
Plant Fibers:
Ores:
You’ll also want to "gather" hides from the monsters you kill. At level 10 you’ll get Thin Rawhide, level 20 you’ll get Thick Rawhide, level 30 is Strong Rawhide, and level 40 is Tough Rawhide and Hard Balaur Scale.
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Related Page
| Crafting Adventurers commonly acquire powerful weapons, armor and equipment by claiming their just reward for defeating treacherous opponents and completing dangerous quests. However, another completely valid—and at times much less dangerous—method is to simply create them yourself through crafting. Through this process many different kinds of items can be created, many of which are not available for purchase from NPC vendors. Professions 
Alchemy Armorsmithing
Cooking Handicrafting
Tailoring Weaponsmithing
Crafting Levels 
Amateur | Novice | Apprentice | Journeyman | Expert | Master |
| Gathering Gathering is a crucial part of Aion, as it supports both Crafting and the economies of Atreia. Even humans can gather from lesser nodes with the Collection skill, and following ascension, Daevas can acquire more potent gatherables with the Essencetapping and Aethertapping skills. |
| Weathered Objects Weathered Objects are ancient objects that have been shaped and altered over the years by sandblasting wind and rushing water. They may not appear to be much, but a seasoned Daeva knows very well what treasures they can possibly contain. |
| Morphing Normally in order to obtain resources, elemental stones, and fluxes, you must venture into the world and gather them from nodes or creatures. Morphing is a way to create these items by using aether, divine power and/or morph catalysts. |
| Work Order A Work Order is a special type of infinitely repeatable quest given by the crafting masters. Their main purpose is to provide a way of increasing the level of a player’s crafting skill. The player will also be given a random ingredient as a reward for successfully completing the Work Order. |