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A Ranger is a Daeva with exceptional archery skills. Not only can a Ranger expertly wield a bow, but can make good use of a sword and dagger for close combat. The Ranger is also a master with various traps, making it both a formidable opponent on its own and a valued member of any group. Being skilled in both short and long range attacks combined with the ability to manipulate traps makes the Ranger able to adapt easily to nearly any situation. However, arrows and especially trap ingredients can become costly, making the Ranger one of the more expensive classes.

 

Being as faithful as any other class, the Ranger turns to the Empyrean Lords for inspiration. While an Elysean Ranger looks toward Vaizel, the Lord of the free spirit, Asmodian Rangers accept Triniel, the Lord who controls death, as their model.

 

Ranger Characteristics

Ranger Characteristics edit

Basic Attributes

Power 100 / Health 100 / Agility 115 / Accuracy 115 / Knowledge 90 / Will 90

Available WeaponsBows / Daggers / Swords
Available ArmorCloth / Leather
Class Features● Can strike from a distance with great accuracy 
● Has the ability to use traps with varying effects
● When needed is very capable in melee combat

Combat Roles and Abilities

Combat Roles and Abilities edit

While an Assassin needs to get close and dispatch its foes, the Ranger chooses to do this from the safety of long range with a bow and arrow.

 

The use of leather armor allows the Ranger to be very nimble and quick. Along with the ability to hide in the shadows, the Ranger is able to use various melee attacks on its prey. While these may not be as effective as the Assassin’s skills, there can be no doubt they are still quite effective at dispatching foes quickly.

 

 

 

 

 

With bow in hand, a Ranger can unleash devastating attacks on single opponents as well as a number of area of effect attacks on multiple foes. This combined with a variety of traps that can slow and damage opponents, makes the Ranger a versatile combatant and worthy of addition to any group.

 

 

 

 

> Go to page: Ranger Skills

Solo and Group Play

Solo and Group Play edit

Solo Play

 

Much like the Assassin, the Ranger relies on a steady amount of offensive damage in order to defeat foes. However, most of this is done at long range with a bow before needing to get up close and personal. The various effects that can be placed with traps for use on opponents allows the Ranger to slow or damage enemies, keeping them at bay while unleashing a myriad of archery skills. Skilled soloists can even defeat most enemies with their sniping skills before ever having to switch to daggers or swords.

 

However, one must be vigilant, as Rangers are not helpless without a bow and can damage opponents easily with melee weapons. Evasion is the key to survival as a Ranger, as Leather Armor does not mitigate damage effectively.


Group Play

 

In group play, the Ranger has two roles to play. The major role is helping in dealing damage while a tank contains an opponent. This means he can stand back and let loose his variety of archery skills, while using its enmity-reducing skills to keep from pulling the enemy away from the tank.

 

The second role is to assist with controlling any extra enemies with skills that hold or sleep targets such as Sleep Arrow or Entangling Arrow. This allows a group to pull more than a single creature and still be able to focus on one before moving to the next. However, just as with other such skills, these tend to cause large amounts of enmity that will need to be negated with skills like Calming Whisper.

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