This is the perfect place if you are just getting started in the game. The following articles will provide you with the basics you will need to begin your adventure in the world of Aion.
For more information, please see Beginner’s Guide.
Whether you like to modify the most minuscule details of your Character’s appearance, or really don’t mind using a default character, Aion has it covered. You will notice a myriad of options to choose from, including default, random and custom.
For more information, please see Character Creation.
Battle within Aion is continual, and will pit you and your comrades against various monsters and humanoids, as well as other Daevas. Choosing how to overcome an opponent can depend on the class you have chosen when exploring the world alone, or the makeup of the group you’ve just joined. While the tactics may vary by the situation, the same basic principles are used when selecting a target and beginning a fight.
For more information, please see Combat.
You will receive your wings at Level 10 when you ascend to a Daeva and can begin flying.
There are many different aspects to flight in Aion, which plays a vital role in Travel, Combat, Quests, and Crafting. Your Flight Meter is located at the bottom of your screen to the left of your Mini-Map and will give you all of the information you need to know about controls and limitations.
For more information, please see Flight.
Instances, or Instanced Dungeons, are independent zones where players will face Named Monsters, from which players can complete Quests or acquire rare loot. Unlike the world of Atreia, an Instance is only accessible by a player and their Group or Alliance. There are two types of Instances:
Solo Instances: These instances only allow one player to enter at a time.
Group Instances: These instances allow up to twelve individuals to enter at a time. Most Group Instances only allow for six players to enter at a time (a full Group), some Instances, like the Abyssal Splinter, allow for up to twelve players (an Alliance).
For more information, please see Instances.
Skills are the spells and abilities your character utilizes while in combat, assisting others in combat, or providing benefits and other useful temporary powers to you or others outside of combat.
For more information, please see Skills.
Read our Travel Guide and take a trip with The Enigmatic Mustache!
"Welcome to T.E. Mustache’s Atreian Travel Guide! Yes, it is I, The Enigmatic Mustache, here to take readers of this fine guide to the farthest reaches of Atreia! We will brave the snows of Beluslan, penetrate the inner sanctum of…Sanctum, and bear witness to the flames of Mt. Musphel, where Shugo Bagginyerk carried the ring of power and cast it into the fire! Errr…perhaps I’m thinking of somewhere else."
For more information, please see Travel.
Items that you do not wish to sell, but also do not want to carry with you everywhere, can be left in your Warehouse. When you find a Warehouse Keeper, you can access your Private Warehouse. Just like selling or trading, you can either drag the items to the storage area or right-click them from your inventory.
For more information, please see Warehouses.
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