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Within the Abyss, an eternal war rages where the Elyos and the Asmodians are constantly battling each other and the Balaur for control of the many fortresses within Reshanta. Each fortress gives the controlling faction more influence in the Abyss and another base from which to launch attacks on their enemies. The closer to the heart of Reshanta, the more valuable the fortress.

 

When a faction controls a fortress they will have several amenities available to them. These include a Quartermaster, Warehouse Keeper, and Soul Healer. Also, fortresses have a Fortress Teleporter, which will allow you to travel to other fortresses to help defend them.

 

Each fortress also houses a powerful Artifact that can greatly benefit the faction that controls it.

 

Fortress Amenities

Fortress Amenities edit

A Soul Healer is available to remove your soul sickness as well as any experience debt you may have. However, fortresses do not contain Obelisks, so players must use a kisk in order to resurrect there.

 

A Warehouse Keeper is also available to you so that you may relieve your inventory of items you wish to save for later or retrieve a needed item. Fortresses will also have a Legion warehouse available.

 

A Quartermaster sells various general goods, reagents for specific skills, and important recipes for crafting.

They also sell morphing recipes that can only be purchased from fortress quartermasters. Each fortress quartermaster has their own exclusive morph method recipes.

 

Fortress Teleporters can help you travel to other fortresses your faction controls as well as your main base within Reshanta.  Be aware that teleporters are NPC characters that CAN be killed by your enemies.  You will not be able to teleport to a fortress whose teleport NPC is dead.

 

Fortress Locations:

 

Fortress

Location

Siel’s Western Fortess

Wings of Siel Archipelago, Lower Layer

Siel’s Eastern Fortress

Wings of Siel Archipelago, Lower Layer

Sulfur Fortress

Sulfer Archipelago, Lower Layer

Roah Fortress

Ruins of Roah, Upper Layer

Asteria Fortress

Lake Asteria, Upper Layer

Krotan Fortress

Krotan Island, Upper Layer

Kysis Fortress

Kysis Isle, Upper Layer

Miren Fortress

Miren Island, Upper Layer

Divine Fortress

Eye of Reshanta, Core Layer

 

Fortress Instances:

 

Fortress

Level

Instance Name

Sulfur Fortress

30+

Sulfur Tree Nest

Siel’s Western Fortress

30+

Left Wing Chamber

Siel’s Eastern Fortress

30+

Right Wing Chamber

Asteria Fortress

40+

Asteria Chamber

Roah Fortress

40+

Chamber of Roah

Miren Fortress

40+

Miren Chamber

Krotan Fortress

40+

Krotan Chamber

Kysis Fortress

40+

Kysis Chamber

Divine Fortress

50+

Abyssal Splinter

Fortress Sieges

Fortress Sieges edit

Controlling fortresses within the Abyss allows your faction to get deeper into Reshanta and closer to their enemy. This allows battle-lines to be drawn closer to your enemy’s landing, thus giving you a base from which to stage attacks into enemy territories as well as ground to retreat to when necessary.

 

However, taking control of a fortress can be a difficult task. You must defeat your enemies and in the process destroy the Fortress Gate to gain entrance. Alternatively, some fortresses have a secondary entrance that is not protected by a gate, but is often guarded by a heroic difficulty NPC. Once inside you can take down the Aetheric field to allow access from the skies above. More importantly however, once the gates have been breached, you must find and destroy the Guardian Deity. Once the Guardian Deity has been defeated, ownership of the fortress will be set to your faction and assigned to the legion that was most influential in the fight against the Deity.

 

Vulnerability Times:

Please Note:

The times below reflect the server time. For example; for siel the times would be in Pacific Standard Time. (PST) For Zikel, the times would be in Eastern Standard Time. (EST)

 

All fortresses go vulnerable at certain times during the week.  You cannot capture a fortress unless it is vulnerable. 

 

Day

Time

Vulnerable Fortresses

Tuesday

11:00PM - Midnight

Divine Fortress

Wednesday

8:00PM - 9:00PM

Krotan Fortress

Siel’s Eastern Fortress, Siel’s Western Fortress

Wednesday

11:00PM - Midnight

Miren Fortress, Kysis Fortress, Krotan Fortress

Friday

8:00PM - 9:00PM

Asteria Fortress, Roah Fortress

Sulfur Fortress

Friday

11:00PM - Midnight

Krotan Fortress

Siel’s Eastern Fortress, Siel’s Western Fortress

Saturday

8:00PM - 9:00PM

Asteria Fortress, Roah Fortress

Sulfur Fortress

Saturday

11:00PM - Midnight

Divine Fortress

Sunday

8:00PM - 9:00PM

Asteria Fortress, Roah Fortress

Sulfur Fortress, Siel’s Eastern Fortress, Siel’s Western Fortress

Sunday

11:00PM - Midnight

Miren Fortress, Kysis Fortress, Krotan Fortress

 

Aetheric Fields:

 

The aetheric fields surrounding the fortresses keep them protected from aerial infiltration. These can be your best friend when defending the fortress or your worst enemy when attacking.  They are not a fail safe method of protection though. If the gates are breached, the Aetheric Field’s generator can be destroyed causing the field to dissipate and opening the fortress to an aerial assault. The Aetheric Fields are only in place when a fortress is vulnerable.

 

 

 

 

 

 

 

 

Fortress Gate and Gate Stones:

 

While you are the first line of defense, the fortress gate is the main deterrant to ward off intrusion. The gate can take large amounts of punishment before being breeched by an attacking force and the siege weapons they may have to assist them. To the defending faction’s benefit, the gate can be repaired by using Gate Stones.

 

Gate Stones are devices within a fortress that repair the fortress gate. You will need to be a part of the controlling legion in order to use the Gate Stone and doing so will consume a number of Gate Restoration Stones. Once activated, the Gate Stone will repair a portion of the fortress gate’s damage.

 

 

 

Guardian Deity General:

 

The last line of defense for a fortress is the Guardian Deity General. This creature is the toughest you will find within the walls of a fortress and, when defeated, it will relinquish control of the fortress to the faction that defeated it. The Deity will appear in a different location depending on which fortress you are attacking, so a little bit of scouting can go a long way to influence your attack.

 

 

 

Other Fortress Defenses:

 

 

 

 

 

 

 

 

 

 

To assist with Fortress defenses, Vitality Wells will be placed in certain Fortresses. These Vitality Wells will be accessible during battles, and will heal injured Daevas who stand or rest within two meters.

 

 

 

 

 

 

Aerial Defenses:

Name

Description

Sentinel’s Eye

When a member of the opposing faction wanders too close, this sentry turret will fire upon them.

Iron Explosive Mine

Explodes when a member of the opposing Faction gets too close, damage dealt can be extreme.

 

 

 

Guard Towers function much like the Sentinel’s Eye, however it is a ground defense placed around some of the fortresses rather than floating in the skies above. It can attack six targets at once.

 

 

 

Aerial Bunkers allow defenders some protection outside a fortress while still being able to strike at an attacking force.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Fortress Siege Medals

Fortress Siege Medals edit
Silver and Gold Medals are received for successfully attacking or defending fortresses in the Abyss. The type and number of medals you will receive is based on the grade you have received during the fortress siege. This grade is determined by the fortress you are defending or attacking and the number of Abyss Points you have acquired during the siege versus the number of points everyone else who has participated has received.

 

Note: Medals as well as any other rewards for successfully attacking or defending a fortress during sieges will be sent to your character via in-game mail.

 

Individual Medals by Fortress and Grade:

Layer

Fortress Name

1st Grade

2nd Grade

3rd Grade

4th Grade

Lower Layer

Siel’s Eastern Fortess

1 Gold Medal

(Top 10 Players)

1 Gold Medal

(20 Players)

2 Silver Medals

(30 Players)

1 Silver Medal

(40 Players)

  

Siel’s Western Fortress

1 Gold Medal

(Top 10 Players)

1 Gold Medal

(20 Players)

2 Silver Medals

(30 Players)

1 Silver Medal

(40 Players)

   

Sulfur Fortress

1 Gold Medal

(Top 10 Players)

1 Gold Medal

(20 Players)

2 Silver Medals

(30 Players)

1 Silver Medal

(40 Players)

Upper Layer

Roah Fortress

2 Gold Medals

(Top 15 Players)

1 Gold Medal

(30 Players)

1 Gold Medal

(45 Players)

2 Silver Medals

(60 Players)

   

Asteria Fortress

2 Gold Medals

(Top 15 Players)

1 Gold Medal

(30 Players)

1 Gold Medal

(45 Players)

2 Silver Medals

(60 Players)

   

Krotan Fortress

3 Gold Medals

(Top 15 Players)

2 Gold Medals

(30 Players)

1 Gold Medal

(45 Players)

2 Silver Medals

(60 Players)

    

Kysis Fortress

3 Gold Medals

(Top 15 Players)

2 Gold Medals

(30 Players)

1 Gold Medal

(45 Players)

2 Silver Medals

(60 Players)

   

Miren Fortress

3 Gold Medals

(Top 15 Players)

2 Gold Medals

(30 Players)

1 Gold Medal

(45 Players)

2 Silver Medals

(60 Players)

Deepest Layer

Divine Fortress

3 Gold Medals

(Top 20 Players)

3 Gold Medals

(40 Players)

2 Gold Medals

(60 Players)

2 Gold Medals

(80 Players)

 

Legion Defense Medals by Fortress:

Fortress Name

Gold Medals

Silver Medals

Sulfur Fortress

20

60

Siel’s Western Fortress

20

60

Siel’s Eastern Fortress

20

60

Roah Fortress

50

70

Asteria Fortress

50

70

Miren Fortress

70

90

Krotan Refuge

70

90

Kysis Fortress

70

90

Divine Fortress

150

150

Fortress Artifacts

Fortress Artifacts edit

There are special artifacts within each fortress in Reshanta that provide faction-wide effects. These artifacts, like the others, must be activated using Temporal Stones and can only be used by the legion who controls the fortress. Each fortresses artifact produces an effect for the faction controls it but unlike the artifacts that lie outside the walls of a fortress, the area of effect for these is worldwide.

 

 

Fortress

Artifact

Description

Siel’s Western Fortress

Siel’s Piercing Wrath

Increases Physical Critical Hit Chance of all allies within the area of effect.

Siel’s Eastern Fortress

Siel’s Aetheric Mastery

Increases Accuracy and Magical Hit of all allies within the area of effect.

Sulfur Fortress

Healing Aura

Increases the Maximum HP of all allies within the area of effect.

Roah Fortress

Aerial Fortification

Recovers the Flight Time of all allies within the area of effect, and increases all abnormal condition resistances.

Asteria Fortress

Asteria’s Soothing Gaze

Increases the natural HP recovery rate of all allies within the area of effect.

Krotan Fortress

Krotan’s Onslaught

Increases Physical Attack Power, and Magic Boost of all allies within the area of effect.

Kysis Fortres

Kysis’s Renewal

Increases the natural Mana Treatment rate of all allies within the area of effect.

Miren Fortress

Miren’s Gentle Breeze

Increases natural Flight Time recovery rate of all allies within the area of effect.

Divine Fortress

Aura of Repose

Recovers DP of All Allies within the area of effect.

 

More on Artifacts that lie outside fortress walls.

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