The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Lady Yustiel, the Guardian of Life, is the master of the Elysean Chanters, while Lord Marchutan, the Controller of Destiny, is served by Asmodian Chanters.
Power 110 / Health 105 / Agility 90 / Accuracy 90 / Knowledge 105 / Will 110
|Available Weapons||Maces / Staves|
|Avaialble Armor||Cloth / Leather / Chain / Shields|
|Class Features||● Is able to use Mantras to affect multiple friendly players at once with area of effect buffs.|
● Has a variety of effective melee and ranged abilities
● Is able to use some recovery and healing abilities
Combat Roles and Abilities
The Chanter is similar in personality to the Cleric, but possesses more variety when it comes to physical attack skills. However, it has less mana compared to the Sorcerer, Spiritmaster, or Cleric, all of which use large amounts of mana. This means the Chanter must be careful to make efficient use of its skills even though it tends to use less mana when using them.
Chanters also possesses a variety of buffing, recovery and curing skills, which makes this class very versatile. In particular, the area of buffs, called Mantras, are the Chanter’s trademark skills. This allows a Chanter to not only buff its own abilities, but to also enhance nearby allies as well.
This versatility allows the Chanter to support a party by healing, engaging an enemy to deal damage, or be a back-up tank when equipped with a shield. Its role during combat will be defined by the situations a party finds itself in.
Having the highest efficiency among all the classes for recovery and buffing magic means that in addition to grouping with others, the Chanter can effectively play alone when allies are not around.
> Go to page: Chanter Skills
Solo and Group Play
Even from the start, the Chanter possesses the abilities for excellent solo play. It has the ability to equip Chain Armor
and a shield to make itself resilient. Also, much like the Cleric
, the Chanter has effective recovery magic. This allows it to engage in combat with little pause between fights.
However, Chanters have few attack skills that can defeat an opponent quickly. When fighting multiple opponents, the Chanter can encounter some trouble due to its attack power being low. Although this can hinder a Chanter, it can fend off multiple enemies in a short fight because of its healing capabilities. If the fight goes for to long, however, the Chanter is liable to run out of mana to cast heals... and the battle can end disastrously.
It is generally good to equip a mace and shield in order to have the best defense. However, at the right moment it may be beneficial to equip a staff to make use of the higher attack power when using chain skills.
The Chanter has several roles in groups. It can use recovery magic, albeit with lower efficiency when compared to the Cleric. It can protect party members in danger by tanking when equipped with a shield. The Chanter can also help to deal damage to a target and allow other damage dealing classes to rest and regain mana during arduous fights. Lastly, it can strengthen the attack and defense of its party members through the use of its many Mantras.
Mantras have a short range, however, and a Chanter will need to place itself where its group members can most benefit from them. It should be noted that there are skills that will increase this range, allowing more freedom for the Chanter to assist its comrades.
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