The hammer, anvil, and forge are the tools of the Armorsmith, capable of making chain armor, plate armor, and shields that are proof against the strongest attacks. At first, your creations will be modest: simple boots and gloves. But with time and determination, you can become a Master Armorsmith capable of making nigh-impregnable suits of armor and shields worthy of an Empyrean Lord.
Item, Design, and Work Order lists
"Armorsmiths have it backwards, I think. Why spend weeks or months on an item that keeps things from happening? Spend that time instead on weapons. At least a weapon does something."
--Logi, Weaponsmithing Master of Pandaemonium
The Armorsmithing Skill
Learn your new skill
Becoming an Armorsmith is a matter of visiting Vulcanus (in Sanctum) or Kinterun (in Pandaemonium) and spending 3,500 Kinah for the skill. The price varies slightly depending on the current influence ratio. You’ll start with 1 Expertise Point out of 99 possible. You’ll also have a armorsmithing experience bar in the Crafting tab of your Skills window. Each time that bar fills up, you gain another Expertise Point until you’ve hit your current maximum. The higher your Expertise Points, the better recipes you can attempt--and ultimately, the tougher armor you can make.
Craft your first items
When you first obtain armorsmithing, you immediately gain one recipe: Steel Ingot. Your Armorsmithing Master (Vulcanus or Kinterun) offers you the "Metal Plate Supply" work order. You gain additional recipes through questing, looting fallen enemies and from merchants such as Menomes (Sanctum) and Grupaks (Pandaemonium). As you gain Expertise Points, Vulcanus and Kinterun will offer more difficult--and more rewarding--work orders.
Advance to the next Tier of Crafting
Whenever you reach the maximum possible Expertise Points, return to Vulcanus or Kinterun and pay enough Kinah to raise the ceiling on your Expertise Points, according to the table below. Note that prices may vary somewhat depending on your faction’s current influence ratio. You get one Expertise Point immediately, which moves you up into the next tier.
Whenever you make armor (not just the material for armor), you have a random chance to make a Noble version of that armor. A Noble version of armor has better protective statistics, offers bigger bonuses, and sometimes has more manastone sockets than the ordinary version.
A steady supply of metals fuels your advancement as an Armorsmith, so keeping pace with your Extraction skills will keep you supplied with the materials you need. Depending on your Extract Vitality skill level, you can gather from the following ore nodes:
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Adventurers commonly acquire powerful weapons, armor and equipment by claiming their just reward for defeating treacherous opponents and completing dangerous quests. However, another completely valid—and at times much less dangerous—method is to simply create them yourself through crafting. Through this process many different kinds of items can be created, many of which are not available for purchase from NPC vendors.
Amateur | Novice | Apprentice | Journeyman | Expert | Master
Gathering is a crucial part of Aion, as it supports both Crafting and the economies of Atreia. Even humans can gather from lesser nodes with the Collection skill, and following ascension, Daevas can acquire more potent gatherables with the Essencetapping and Aethertapping skills.
Weathered Objects are ancient objects that have been shaped and altered over the years by sandblasting wind and rushing water. They may not appear to be much, but a seasoned Daeva knows very well what treasures they can possibly contain.
Normally in order to obtain resources, elemental stones, and fluxes, you must venture into the world and gather them from nodes or creatures. Morphing is a way to create these items by using aether, divine power and/or morph catalysts.
A Work Order is a special type of infinitely repeatable quest given by the crafting masters. Their main purpose is to provide a way of increasing the level of a player’s crafting skill. The player will also be given a random ingredient as a reward for successfully completing the Work Order.