Abyssal Splinter Walkthrough
The Abyssal Splinter is a new Instanced Dungeon located in the Divine Fortress, and is also the first Instanced Dungeon designed for an Alliance of players, rather than a standard Group.
Alliances of up to 12 Daevas can enter the Abyssal Splinter. There is no entry Quest, and all players level 50 and above can enter. However, the Abyssal Splinter is designed for players 55+, and lower level players may find themselves overwhelmed.
Like the Upper Abyss Fortress Instanced Dungeons (ie. Krotan Chamber), the final Named Monster, Yamennes, has a normal mode and a hard mode (Yamennes Blindsight and Yamennes Painflare respectively). When defeated, Yamennes Painflare will spawn treasure boxes containing better loot than its normal mode counterpart, Yamennes Blindsight.
Information About This Guide
While reading this guide, players will come across references to damage. For example, a Named Monster may have one skill that inflicts “massive damage”, and another skill that inflicts “fatal damage”. Because there is disparity in how much damage players will take from various attacks based on their class and equipment, the chart below has been created for reference.
Please keep in mind that all “damage” values are estimates.
Classification
Damage Range
Minor Damage 0 – 1,500 Moderate Damage 1,501 – 3,500 Massive Damage 3,501 – 6,500 Colossal Damage 6,501 – 12,500 Fatal Damage 12,501+
Traversing the Abyssal Splinter
On the path to the final Named Monster of the Abyssal Splinter, Yamennes, players will encounter three other Named Monsters: Pazuzu the Life Current, Kaluva the Fourth Fragment, and Dayshade.
Defeating these Named Monsters will cause three things to happen: a single Abyssal Treasure Box will spawn, which has a chance to contain Fabled weapons, armor, and accessories. In addition, three Genesis Treasure Boxes will spawn, which contain Ancient Relics and Medals.
Defeating the three Named Monsters will also cause a Huge Aether Fragment to spawn. These Huge Aether Fragments are tied to Yamennes, the final Named Monster. By defeating all three previous Named Monsters and destroying their Huge Aether Fragments, Yamennes will spawn as Yamennes Painflare, the “hard mode” final Named Monster.
Named Monsters
Aether Fragment
Message
The destruction of the Huge Aether Fragment has destabilized the artifact! The destruction of the Huge Aether Fragment has put the artifact protector on alert! The destruction of the Huge Aether Fragment has caused abnormality on the artifact. The artifact protector is furious!
If players opt not to destroy the Huge Aether Fragments, Yamennes will spawn as Yamennes Blindsight, the “normal mode” final Named Monster.
The Artifact of Protection
The true final boss, Yamennes Painflare!
Yamennes Painflare is a great deal more difficult than Yamennes Blindsight, but also has a chance to drop Eternal grade weapons from the Yamennes series.
Yamennes series weapons are hawt!
Unlike other Instanced Dungeons, there’s no need to worry about getting lost in the Abyssal Splinter; the path is completely linear. Just keep moving forward, and after three Named Monsters and a steep descent, players will find the Artifact of Protection, which, once activated, will spawn Yamennes (the final boss).
The Splinterpath and Pazuzu’s Sanctuary
Players will begin at the Splinterpath, where an Enos Protector stomps a group of careless Balaur.
Players can avoid this encounter by waiting a few moments and allowing the Enos Protector to drive the Balaur back.
Following the Splinterpath, players will encounter Orkanimums and Ametgolems.
While players can enter the Abyssal Splinter at level 50, be prepared for a challenge. Most of the Monsters are level 55 Elite, and all of the Named Monsters (with the exception of Dayshade) are level 55 Legendary.
At the end of the Splinterpath is Pazuzu’s Sanctuary, and the first Named Monster of the Abyssal Splinter, Pazuzu the Life Current.
Pazuzu the Life Current
Pazuzu the Life Current might seem beautiful, but her attacks are deadly. Those unprepared for this encounter will be a stain and a pile of feathers on the floor of Pazuzu’s Sanctuary in a matter of seconds.
Pazuzu will begin the encounter by applying the Resistance debuff to the tank. This debuff inflicts damage over time, reduces Evasion, and cannot be removed. In addition, Pazuzu will use the Vitality Loss debuff often, which inflicts minor damage and applies a damage over time effect to the target.
The damage over time from these two debuffs paired with Pazuzu’s melee attacks can pile up fast, so it’s important that the tank have at least two dedicated healers at all times. In regards to Pazuzu’s melee attacks, recognize that as she is a Legendary grade Named Monster, she hits like a sledge hammer compared to most Heroic Named Monsters like those in Lower Udas Temple or Beshmundir Temple (exception: Stormwing).
While being tanked, Pazuzu will use Aether Storm often, which inflicts minor damage to all targets in a frontal cone. Learning to manage the encounter as it is described above is paramount to success, however, Pazuzu has a few more tricks up her sleeve (or skirt…or ruff…or wherever she would conceal tricks).
Every 70 seconds, Pazuzu will chant “Oh, Breath of Life, return to the embrace of Pazuzu!”, and summon a number of Luminous Waterworms. The Luminous Waterworms appear in the 6 pools of water surrounding Pazuzu, and will cast two buffs on her: Reflective Barrier and Replenishment.
Despite the prefix of “reflective”, Reflective Barrier does not reflect attacks, but does make Pazuzu immune to all attacks. Replenishment will recover Pazuzu’s HP, though the amount and speed at which it recovers is negligible.
In order to continue attacking Pazuzu, players will need to slay the Luminous Waterworms. Once the Waterworms are slain, both the Reflective Barrier and Replenishment buffs will disappear. It’s worth noting that while the buffs are active, Pazuzu will still attack and use all of the abilities at her disposal. This makes killing the Luminous Waterworms a high priority.
At first, Pazuzu will summon 2 Waterworms, at 70% HP, she will summon 3 Waterworms instead of 2, and at 40%, she will summon 4 Waterworms instead of 3.
Once Pazuzu is defeated, she will spawn 3 Genesis Treasure Boxes and 1 Abyssal Treasure Box. The Genesis Treasure Boxes contain Abyss Relics and Medals, while the Abyssal Treasure Box contains Abyss Relics and Medals, and has a chance to contain Fabled shoulder armor from the Forgotten Abyssal series.
3 Genesis Treasure Boxes and 1 Abyssal Treasure Box
Pazuzu’s Treasure Box
There is also a chance that Pazuzu’s Treasure Box will spawn, which contains a Quest item that can be turned in for a Fabled necklace!
Pazuzu the Life Current’s Skills
Image
Name
Type
Sub Type
Resistance You are bleeding but have some resistance to certain physical attacks. This condition cannot be removed by any means. physical debuff Vitality Loss Your HP is decreasing as your vitality is being taken away continuously. magical attack Aether Storm You suffered heavy damage by a sudden gust of powerful Aether current. magical attack
Luminous Waterworm’s Skills
61090500
The Storm Cave and Kaluva’s Nest
Once Pazuzu is defeated, a Huge Aether Fragment will appear. Players desiring to face Yamennes Painflare (the “hard mode” final Named Monster) should destroy the Huge Aether Fragment, otherwise, leave it alone.
Exiting Pazuzu’s Sanctuary leads to the Storm Cave. When first entering the Storm Cave, a persistent bunch of Drakan will emerge from the caves and once again meet their doom beneath the foot of an Enos Protector.
In the Storm Cave is a Fallen Shugo related to a Quest from the Black Cloud Traders.
Once past the Storm Cave, players will find themselves on a sky bridge that leads to the Spiral Corridor. Take a look off the left side of the bridge to catch a glimpse of Kaluva, the second Named Monster of the Abyssal Splinter.
Proceed deeper into the Spiral Corridor and players will encounter a Broken Orkanimum. Click on the Orkanimum to receive the Weird Orkanimum Fragment, which starts a Quest.
Inhabiting the Spiral Corridor are numerous Flash Lapilimos and Noble Lapilimas, which are related to Fabled armor Quests.
Follow the Spiral Corridor to its end and players will find Kaluva’s Nest, where Kaluva the Fourth Fragment resides.
Kaluva the Fourth Fragment (ate Fragments One through Three)
The first thing players often ask about Kaluva is, if Kaluva is the Fourth Fragment, then where are Fragments One, Two, and Three? The answer: Kaluva devoured them to gain six more limbs. Now, that might not be accurate, but nevertheless, Kaluva is a formidable Named Monster.
Kaluva the Fourth Fragment is one of the more complex encounters in Abyssal Splinter, and players will need to divide their healing, damage, and (in some cases) tanking amongst different targets.
Kaluva will begin the encounter with several abilities that it will use on the tank or primary target, the first of which is the Agonizing Cramps debuff. This debuff inflicts damage over time and decreases the target’s movement speed and attack speed. Agonizing Cramps lasts 60 seconds, thus, the tank can expect to have it on for most of the encounter.
Kaluva will also use Binding Web, which immobilizes the target for 4 seconds, as well as Powerful Brandish, which inflicts massive damage and stuns the target for 1 second.
Kaluva will use the above skills mostly on its primary target, but there is far more to this encounter than just what is above.
The skill that the entire Alliance will need to watch out for is Constricting Webs. This skill will entrap a random target (including the tank or primary target) in a cocoon, and cause them to suffer periodic damage. While entrapped in the cocoon, the player inside cannot act, and the damage over time is significant.
To counter Constricting Webs and rescue the player inside, the rest of the Alliance will need to switch damage to the cocoon (which can be targeted like a regular monster) and destroy it as quickly as possible.
In addition to Kaluva’s abilities, players will have to deal with the four Kaluva’s Spawners located in the four corners of Kaluva’s Nest. The Spawners begin the encounter with the Hard Eggshell buff, which absorbs 90% of the damage received.
Throughout the encounter Kaluva will pause to cast Hatch on the Spawners. Prior to casting Hatch, Kaluva will apply the Maternal Instinct buff to itself, which makes it invulnerable to all forms of damage. The Hatch buff will replace the Hard Eggshell buff, and allow players to inflict normal damage to the Spawner.
Hatch lasts 20 seconds, and if the Spawner is not destroyed before the buff expires, the Spawner will spawn additional monsters to aid Kaluva. Each Spawner will spawn different additional monsters ranging from Normal to Hero grade.
Because Kaluva is invincible while Hatch is in effect, all damage must switch to the Spawner to destroy it. Prevent Kaluva’s Spawners from functioning, and this part of the encounter won’t hinder the Alliance’s success.
If the Spawners do spawn additional monsters, it will be either 12x Kaluva’s Debris, 2x Kaluva’s Limbs, 1x Kaluva’s Underling, or 1x Kaluva’s Limbs and 3x Kaluva’s Debris. Kaluva’s Debris will use Malicious Infection, which applies a debuff that inflicts damage over time, while Kaluva’s Limbs and Kaluva’s Underling will use Nerve Paralysis which applies a debuff that causes paralysis and decreases movement speed.
Learn to handle all of the above abilities, and Kaluva the Fourth Fragment will fall. The Abyssal Treasure Box that Kaluva spawns upon defeat has a chance to contain Fabled gloves from the Forgotten Abyssal series.
Kaluva the Fourth Fragment’sSkills
Image
Name
Type
Sub Type
Powerful Brandish Stuns the target by inflicting physical damage. physical debuff Hatch Something powerful is about to appear. magical attack Maternal Instinct It has become excited by the egg that's about to hatch. It cannot be damaged by any attack. magical buff
Kaluva’s Debris’ Skills
97821200
Kaluva’s Limbs’ Skills
Image
Name
Type
Sub Type
Nerve Paralysis Your nerves are paralyzed and your movement speed decreases. You can remove the abnormal condition by using physical healing magic or potion. physical debuff
Kaluva’s Underling’s Skills
Image
Name
Type
Sub Type
Nerve Paralysis Your nerves are paralyzed and your movement speed decreases. You can remove the abnormal condition by using physical healing magic or potion. physical debuff
Kaluva’s Spawner’s Skills
Image
Name
Type
Sub Type
Hard Eggshell Absorbs 90%% of the damage received. magical buff
Chaos Way and The Crystal Mezzanine
Once Kaluva has been defeated, be sure to loot the Abyssal Fragment from the Abyssal Treasure Chest.
The Abyssal Fragment will unlock the gate leading to the next Named Monster. Players desiring to face Yamennes Painflare (the “hard mode” final Named Monster) should also destroy the Huge Aether Fragment spawned by Kaluva, otherwise, leave it alone.
Beyond Kaluva’s Nest lies Chaos Way, and a group of Enos Grapplers that will need to be defeated before the next Named Monster, Dayshade, is accessible.
Use the Abyssal Fragment on the gate at the end of Chaos Way to access The Crystal Mezzanine. Here players will find Dayshade.
Dayshade (Rukril and Ebonsoul)
Dayshade appears as one monster at the start, but when approached, Dayshade will split into two different monsters: Rukril and Ebonsoul.
Rukril
Ebonsoul
The key to this encounter is splitting the Alliance up into two Groups, with one Group on Rukril and one Group on Ebonsoul. Each Group will need a dedicated healer and a tank, and it’s best to have magical damage dealers on Rukril and physical damage dealers on Ebonsoul (why will be revealed shortly).
In order to overcome this encounter, Rukril and Ebonsoul must be defeated within one minute of each other (otherwise the one killed first will respawn). This might seem simple, but it can be challenging due to the effects of Umbral Barrier and Splendid Barrier. But first, an explanation of Rukril’s and Ebonsoul’s skills.
Rukril and Ebonsoul share a number of skills. The first, Resistance, is the same skill used by Pazuzu the Life Current. Resistance will apply a debuff that inflicts damage over time, reduces evasion, and cannot be removed. The tank can expect to have Resistance on for most of the fight.
In addition to Resistance, both Rukril and Ebonsoul use the Deafening Confusion and Crystal Fragment skills. Deafening Confusion applies a debuff that decreases accuracy and movement speed, while Crystal Fragment is an attack that will inflict massive damage.
Rukril and Ebonsoul also have a handful of skills that, while unique, are similar in effect. For example, Ebonsoul will apply the Umbral Blessing buff to itself, which increases attack power and defense, while Rukril will apply the Splendid Blessing buff to itself, which increases critical hit chance and magical defense (this is the reason why magical damage dealers should be on Ebonsoul).
Rukril and Ebonsoul will apply their Blessings to each other if in close proximity, so it’s a good idea to keep them apart. The primary challenge of this encounter is dealing with the effects of Splendid Barrier (Rukril) and Umbral Barrier (Ebonsoul). These two buffs render Rukril and Ebonsoul invulnerable to damage, and can be difficult to purge. Aratus (Elyos) and Gwal (Asmodian), who stand outside the entrance to the Abyssal Splinter, offer a brief explanation.
Once Rukril and Ebonsoul apply the Splendid Barrier and Umbral Barrier buffs, the two will begin spawning additional monsters called Piece of Splendor and Piece of Midnight; Rukril spawns Pieces of Splendor, and Ebonsoul spawns Pieces of Midnight. To dispel the Splendid or Umbral Barrier, the Piece spawned from the opposite monster will need to be destroyed in close proximity of the Piece spawned from the corresponding monster.
Piece of Splendor
Piece of Midnight
That sounds confusing, so think of it like this: to dispel Ebonsoul’s Umbral Barrier, players must destroy a Piece of Splendor in close proximity of a Piece of Midnight. To dispel Rukril’s Splendid Barrier, players must destroy a Piece of Midnight in close proximity of a Piece of Splendor.
Once the Alliance has figured out how to handle Splendid Barrier and Umbral Barrier, there are no more surprises until Rukril and Ebonsoul are defeated. Remember, the two must be defeated within one minute of each other, and it might be less than that as Splendid and Umbral Barrier cannot be dispelled without Pieces of Splendor and Pieces of Midnight present.
When defeated, the Abyssal Treasure Box that Dayshade spawns has a chance to contain shoes and leg armor from the Forgotten Abyssal series.
Rukril’s Skills
Image
Name
Type
Sub Type
Resistance You are bleeding but have some resistance to certain physical attacks. This condition cannot be removed by any means. physical debuff Crystal Fragment You suffered heavy damage from the fragment of magic discharged by the crystal. physical attack
Ebonsoul’s Skills
Image
Name
Type
Sub Type
Resistance You are bleeding but have some resistance to certain physical attacks. This condition cannot be removed by any means. physical debuff Crystal Fragment You suffered heavy damage from the fragment of magic discharged by the crystal. physical attack
The Splintercore
Destroy the final Huge Aether Fragment here and Yamennes Painflare (the “hard mode” final Named Monster) will spawn when the Artifact of Protection is activated (and provided the Huge Aether Fragments spawned by the other Named Monsters have been destroyed as well).
Players will also have the opportunity to pick up an item that provides a Quest before descending into the Splintercore.
Elyos players can walk behind where
Rukril stood to find the Polearm of Akarios
Asmodian players can walk to the right of where
Ebonsoul stood to find the Worn Book
In addition to these new Quests and the treasure hoard from Rukril and Ebonsoul, the next area has treasure boxes scattered across several platforms leading down into the Splintercore.
Glide down and collect the treasure boxes along the way!
There is an elevator that will transport players back up if desired (or in case any treasure boxes are missed on the way down).
Drenite and Turquoise deposits litter the Splintercore; an Essencetapper’s dream!
Activate the Artifact of Protection, and depending on whether players chose to destroy the Huge Aether Fragments, they will face Yamennes Blindsight or Yamennes Painflare. Be advised, Yamennes Painflare is no joke. If this is the Alliance’s first time in Abyssal Splinter, defeating Yamennes Blindsight will be a much more attainable goal.
Yamennes Blindsight and Yamennes Painflare
Both Yamennes Blindsight and Yamennes Painflare are challenging encounters that will require players to frequently divide their attention between different targets. Because the two Named Monsters share most of the same abilities, this strategy will describe Yamennes Blindsight and make note when there are differences specific to Yamennes Painflare.
Yamennes Blindsight
Yamennes Painflare
Yamennes will spawn as soon as players try to activate the Artifact of Protection. Note that Yamennes will not attack until engaged, so players will have time to set up around the room before beginning the encounter.
Yamennes will start the fight with several “at will” abilities which it will use throughout the encounter. Yamennes primary abilities are Crystal Wave and Crystal Collision. Crystal Wave will inflict moderate damage in a frontal cone and drain MP. Crystal Collision will inflict moderate damage in an area of effect around the target and stun for 1 second. Crystal Collision only targets one player, thus, players can minimize its effect by spreading out.
********************************************************Yamennes Painflare ********************************************************
Yamennes Painflare’s Crystal Wave will inflict colossal damage, and Crystal Collision will inflict massive damage. In addition, Yamennes’ Painflare’s basic attacks will hit for more damage.
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In addition to the above abilities, Yamennes will cast Resistance (the same skill used by Pazuzu the Life Current and Rukril and Ebonsoul) on the primary target, which will inflict periodic damage, reduce evasion, and cannot be removed.
Yamennes’ other two primary skills are Unstable Earth and Exhaustion. Unstable Earth will inflict massive damage in an area of effect and stun for 4 seconds, while Exhaustion applies a debuff that decreases attack speed for 3 seconds.
********************************************************Yamennes Painflare ********************************************************
Yamennes Painflare has two additional skills that drastically alter the encounter.
The first is Healing Impairment, which Yamennes Painflare will cast on the primary target (hopefully the tank) after about 60 seconds. This debuff lasts for 60 seconds, renders all healing on the target ineffective for its duration, and cannot be dispelled. Before casting Healing Impairment, Yamennes Painflare will reset its threat, and notify players with a system message that states:
Yamennes threat level has been reset!
When this occurs, another tank will need to pick up Yamennes Painflare and begin generating threat.
The previous tank needs to avoid being hit as much as possible (basically hide in a corner), as Healing Impairment will prevent them from being healed. When Healing Impairment ends, the tank previously affected by Healing Impairment will need to move back to Yamennes and begin tanking it again, as the tank on Yamennes will be hit by Healing Impairment, and the above process will repeat.
Yamennes Painflare has one more skill of note: Delirium. The Delirium buff will increase Yamennes’ attack, defense, and crit strike, and lasts for 30 seconds. Yamennes will apply this buff to itself as the encounter wears on. With Delirium on, certain abilities, like Crystal Wave, will inflict fatal damage. Luckily, Delirium can be dispelled, just make sure it’s dispelled right away.
***************************************************************************************************************************************
Surviving these skills can be challenging, but the additional monsters Yamennes summons make this encounter maddening.
First, note the locations of the Teleportation Devices around the room, as these will be important for dealing with the summoned monsters. Yamennes will summon two types of additional monsters: Summoned Lapilima and Summoned Orkanimums.
********************************************************Yamennes Painflare ********************************************************
Yamennes Painflare will summon Spawn Gates almost twice as often as Yamennes Blindsight. The Spawn Gates and the additional monsters will need to be defeated faster in order to keep the encounter under control.
***************************************************************************************************************************************
When Yamennes summons the Summoned Lapilima, Spawn Gates (which can be destroyed) will appear on top of the three Teleportation Devices. The Summoned Lapilima will appear inside the Spawn Gates and move towards Yamennes.
The Summoned Lapilima don’t have much HP and are easily slain, but should one reach Yamennes, it will apply several buffs. The first buff, Lapilima’s Shield, causes Yamennes to reflect all damage, and lasts 30 seconds. The second buff, Lapilima’s Healing, causes Yamennes to regenerate 3% HP every 3 seconds, and lasts 30 seconds. Both of these buffs can be dispelled, and will need to be dispelled immediately should Yamennes receive either.
The top priority is to destroy the Summoned Lapilima, but destroy the Spawn Gate, and the Summoned Lapilima will no longer spawn. It’s a good idea to divide up the damage dealers, two to each Spawn Gate, and have one focus on defeating the Summoned Lapilima while the other focuses on the Spawn Gate.
The Teleportation Devices are more than just markers for Spawn Gates, and will be needed to defeat the second kind of summoned monsters. When Yamennes summons the Summoned Orkanimums, three Spawn Gates will appear on the ledges above the Teleportation Devices. Use the Teleportation Device, and players will teleport to the ledge above where they can then proceed to destroy the Spawn Gate.
The Summoned Orkanimums don’t do much compared to the Summoned Lapilima, however, the combined damage of several Orkanimums can start to wear down healers. The Orkanimums will also use the Crystal Rain attack, which applies a debuff that decreases movement speed for 2 seconds. Have melee damage dealers teleport to the ledge and handle the Orkanimum Spawn Gates, while ranged damage dealers handle the Orkanimums themselves.
********************************************************Yamennes Painflare ********************************************************
In addition to the Summoned Lapilima and Summoned Orkanimums, Yamennes Painflare will summon an additional type of monster called Summoned Ametgolems.
Rather than spawning from a Spawn Gate, three Ametgolems will simply appear near Yamennes. Unlike the Lapilima and Orkanimums (which die rather fast), the Summoned Ametgolems are Hero grade monsters, and will need to be tanked and killed as soon as possible.
***************************************************************************************************************************************
Once players have control of the additional monsters, the Yamennes encounter proceeds rather smoothly. Don’t let the Summoned Lapilima reach Yamennes at any cost, and deal as much damage as possible to Yamennes between killing the summoned monsters. Yamennes has a lot of HP, so don’t expect this encounter to be over quickly. Keep the summoned monsters under control, and the final boss of the Abyssal Splinter will fall (and hopefully leave behind some fat loot)!
Yamennes Blindsight’s Skills
Image
Name
Type
Sub Type
Resistance You are bleeding but have some resistance to certain physical attacks. This condition cannot be removed by any means. physical debuff Exhaustion Power of modified Aether saps the Daeva's strength. DP and attack speed have decreased. magical debuff
Yamennes Painflare’s Skills
Image
Name
Type
Sub Type
Resistance You are bleeding but have some resistance to certain physical attacks. This condition cannot be removed by any means. physical debuff Exhaustion Power of modified Aether saps the Daeva's strength. DP and attack speed have decreased. magical debuff Delirium Powerful rage increases all attack power and raised the critical hit chance significantly. magical buff
Summoned Lapilima’s Skills
26246200
Summoned Orkanimum’s Skills
Image
Name
Type
Sub Type
Crystal Rain All foes within range suffer heavy damage and start to move slower. magical attack
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Related Page
Abyssal Splinter Portal
The Abyssal Splinter is a new Instanced Dungeon located in the Divine Fortress, and is also the first Instanced Dungeon designed for an Alliance of players, rather than a standard Group. Entering the Abyssal Splinter
In order to access the Abyssal Splinter, players will need to be in an Alliance, and that player’s race will need to have control of the Divine Fortress. The Abyssal Splinter portal is located in the Artifact room. Abyssal Splinter Walkthrough
On the path to the final Named Monster of the Abyssal Splinter, Yamennes, players will encounter three other Named Monsters: Pazuzu the Life Current, Kaluva the Fourth Fragment, and Dayshade. Abyssal Splinter Quests
Be sure to pick up the Abyssal Splinter Quests for Platinum Medals and more! Abyssal Splinter Named Monsters
Terrifying Aether creatures that have survived alone in the void for centuries; the monsters in the Abyssal Splinter are enough to scare the fur off an Asmodian’s back!
Abyssal Splinter Loot
Unlike most Instanced Dungeons, the loot in the Abyssal Splinter comes entirely from treasure boxes which spawn when a Named Monster is defeated.